using System;
using UnityEngine;

namespace RewiredConsts.__Naptime
{
	[Serializable]
	public struct ChangeableIconChunk
	{
		public Sprite nintendoIcon;

		public Sprite nintendoSingleJoyConIcon;

		public Sprite xboxIcon;

		public Sprite playStationIcon;

		public Sprite pcIcon;

		public Sprite steamDeck;
	}
}
